Some R&D from early 2026 for a US feature I’m not legally allowed to name-check. Studio gets antsy about that. But it was a big one. In space. In IMAX. I was working closely with the production company in LA for a few months wrangling noise textures and 4K IMAX, volumetric renders (hefty) for the closing credits sequence. Blender. (These versions are without the production company’s compositing)
